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Twitter: @MatMontre

I’m a Game Designer with an intense focus on Cameras and Controls.

I’m always searching for the intersection of tech,
art and psychology.
I’m also known for crazy prototyping skills in Unity, and for guiding programmers to do amazing things.


DESS degree in Game Design from the Université de Montréal.

Bachelor degree in Video Game Development from UQAC.


3C specialist (Camera / Character / Controls), Gameplay and Game Feel expert.

Exceptional ability to guide Programmers to push the design and UX, even in highly complex code.

Rapid prototyping, gameplay programming in C#, 7 years of experience with Unity.

Game Design Documentation, design of game mechanics, gameplay balancing and fine tuning.

Level Design, RLD (Rational Level Design), Block design, AI / Platforms / Weapons / Events scripting.

Software and tools: Unity expert, MonoDevelop, Photoshop, Excel, Numbers, SVN, Perforce, Final Cut. PC and Mac development. Steam specific features including Steam Controller.

iOS development: Xcode, iTunes Connect, App Store Review Guidelines and Apple HIG.

Excellent knowledge of video game history and of current trends.

Spoken and written languages: French and English.