Mathieu Montreuil
Minimal Move
my Game Designer's portfolio



Wooden RollerCoaster created with the Coaster Builder
Golden Gate created with the Piece-by-Piece Builder
Steel RollerCoaster created with the Coaster Builder
Egyptian Pack of pieces for the Piece-by-Piece Builder
Western buildings created with the Piece-by-Piece Builder
Fountain Pack of pieces for the Piece-by-Piece Builder
Mediecal pieces mixing in-game and UGC in the Piece-by-Piece Builder
Mayan Pack of pieces for the Piece-by-Piece Builder
Stacks Image 1850


Role #1:

Gameplay Game Designer

Main Game Designer for the 1st USP of the game: the new Coaster Builder. Includes UI/UX flows and UI wireframes, all specifications for the Freeform Mode and the Segment Mode with their state machine, the Specialty loops and tracks specifications, the controls and camera specifications, and the innovative Test tab with its heat maps visualizations.

Full design of all Cameras: Park Cam, Coaster Cam, Ride Cam, Peeps Cam, Free Cam.

Full design of all Controls: keyboard, mouse, Steam Controller and others.

Jointly designed the on-demand Grid and Object Snapping system, the Terrain Deformation Tools, the scenery and rides placement UX and interactions, the initial Campaign and tutorials.

Management and analysis of multiple playtest sessions.

Public presentation of the pre-alpha of the Coaster Builder at PAX Prime 2015 in Seattle.

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Role #2:

Lead Game Designer on a strike team of 10


Full design for the 2nd USP of the game: the Piece-by-Piece Builder. Includes all UI/UX flows, all UI wireframes, buildings render targets, all the specs and behaviours for the 250 pieces across 4 themes, Auto-Stacking and Angle Snapping systems, Grouping system, Blueprint system upgrades, Grid upgrades, controls and manipulation tools specifications, camera specifications, UGC specifications.

Presentation, walkthrough and Q&A on a Twitch live stream in August 2016 for the release of the Piece-by-Piece Builder.