Zero Shade is currently under development.
Q: What is Zero Shade?
Zero Shade is a Binary Stealth Indie Game about subtle online duels. Stealth means 2 opponents play cat and mouse by hiding in plain sight. It is binary simply because each level has 2 main colours, and the player can hide by blending in the environment with one button press. It is also a humble indie game being developed by Mathieu Montreuil (@MatMontre).
Q: Which platforms will it be available on?
The latest version is currently compatible with iOS, Mac OS X and Windows. Multiplayer matches work across platforms: iOS vs Mac/PC.
Q: Great, when can I play Zero Shade?
When it's ready!
Q: How do I play the solo missions?
Zero Shade has 2 main modes: the solo missions and the multiplayer matches. At the core of the solo missions is our new character: Zero the chameleon!
- FAST star: complete level under 30 seconds
- OCD star: destroy all bots
- STEALTHY star: never get discovered
Q: How do I play the multiplayer matches?
The 2nd game mode of Zero Shade is the multiplayer matches. The 1st player still starts as Zero The Chameleon, while the 2nd player controls the evil bots.
Q: What are the aesthetic goals for Zero Shade?
Zero Shade is about the joy of hiding behind the living room curtain while your brother runs past you: hidden in plain sight. I’m trying to evoke specific experiences such as:
tropisms: the actions we do without cognitive thought, which are short, intense but unexplained. Not reflexes, rather instinctive actions.
pattern recognition within colours
attention to the subtle and the quiet
partial information and deduction
Q: I think the gameplay reminds me of something.
Hey, that’s not a question. But yes, Zero Shade comes from different gameplay inspirations: Team Fortress 2, SpyParty (which is not out yet, but looks really awesome), Assassin’s Creed, Metal Gear Solid and Pac-Man. Even though the stealth genre is familiar, I like to think that Zero Shade adds an Ikaruga-like flavour.
Q: What's next?
Zero Shade still has exactly the same gameplay objective: hide in plain sight in a minimalist stealth game. The ambition is now clearer and stronger: the game must be super-easy to "get" while keeping the emergence of a good game of hide-and-seek.
Of course, being iOS, it still must be super fast to start a multiplayer match or a solo level.
So far Zero Shade is still in the conception phase as I still want a good pass of feedback from new eager testers before building on top of this. So now the next step is to get the word out, I want to see how you all like it! You can contact me if you are interested in trying the new Zero Shade :)